Fourteen plays.
One per core course.
Every game has its own world, its own look and a real model underneath. Run it from the projector, or read its guide first: rules, tips for players and a run sheet for facilitators.
Learn one play,
run them all.
Every Playbook game follows the same 50-minute session. Only the decisions and the model behind them change from course to course.
- 1Join
Students scan the QR on the projector, type a first name and land in a team with a role. No app, no account.
- 2Predict and decide
Each round, teams forecast their own result, then make their call before the timer runs out.
- 3Reveal
The model scores every team. An event card shakes up the market before the next round.
- 4Debrief
Podium, awards and debrief questions, then a short written reflection. Export everything as evidence.
One decision per team. The Lead submits while the Analyst, Treasurer, Risk officer and Voice argue it out.
Every student runs their own company in the same market. Computer players fill empty seats.
Students decide on their own inside a team, and team scores are averaged: teamwork plus individual evidence.
Bring Playbook
to your campus.
InLabs licenses Playbook to universities, colleges and executive education teams, one course at a time or as a full library.
- All fourteen gamesStrategy, marketing, economics, accounting, finance, operations, supply chain, HR, organisational behaviour, leadership, entrepreneurship, ethics, international business and analytics.
- Guides for every gameRules and tips for students; set-up, run sheets and debrief questions for facilitators.
- Evidence of learningEvery decision, prediction and reflection exports as one file, ready for grading and accreditation.
- Facilitator training and custom scenariosTrain your faculty to run any game, or set a game in your own sector or country.
Teams win by doing well, absorbing shocks and keeping stakeholders on side, not just by chasing one number. Facilitators can change the weights before play.
Talk to InLabs