Built for MBA and business programmes.
Playbook is the gamification of business knowledge. Each concept from the course becomes a decision students make under pressure, with consequences they see straight away. Students stop memorising frameworks and start using them.
Covers the full MBA core: strategy, marketing, economics, accounting, finance, operations, people, leadership, ethics, global business and analytics.
BBA, BCom and business-management courses use the same games, with simpler weights and more guidance from the facilitator.
Corporate academies and short programmes run one game as a 50-minute workshop or the full library as a capstone week.
Fourteen cards. One for every core course.
Each game has its own world, its own colours and a real model underneath. Run it from the projector, read its guide first, or join as a player. Turn a card over for what students learn.
Learn one game, run them all.
Every Playbook game follows the same session. Only the decisions and the model behind them change from course to course.
- Join
Students scan the QR on the projector, type a first name, then join a team or create their own. Each teammate gets a role. No app, no account.
- Predict and decide
Each round, teams forecast their own result, then make their call before the timer runs out.
- Reveal
The model scores every team. An event card shakes up the market before the next round.
- Debrief
Podium, awards and debrief questions, then a short written reflection. Export everything as a CSV.
Three ways to sit at the table
One decision per team. The Lead submits while the Analyst, Treasurer, Risk officer and Voice argue it out.
Every student runs their own company in the same market. Computer players fill empty seats.
Students decide on their own inside a team, and team scores are averaged: teamwork plus individual evidence.
Bring the whole deck to your campus.
InLabs Group licenses Playbook to universities, colleges and executive education teams, one course at a time or as the full library.
- 28 games on two shelvesBusiness: strategy, marketing, economics, accounting, finance, operations, supply chain, HR, organisational behaviour, leadership, entrepreneurship, ethics, international business and analytics. Computer science: programming, data structures, algorithms, object-oriented design, discrete maths, theory of computation, architecture, operating systems, networks, databases, software engineering, security, AI and cloud.
- Guides for every gameRules and tips for students; set-up, run sheets and debrief questions for facilitators.
- Evidence of learningEvery decision, prediction and reflection exports as one CSV file, ready for grading and accreditation.
- Facilitator training and custom scenariosA facilitator console runs every game. Train your faculty on it, or set a game in your own sector or country.
- English and ArabicEvery screen, scenario and guide comes in both languages. Each student picks a language on their own phone, in the same game.
One scoreboard for every game
Teams win by doing well, absorbing shocks and keeping stakeholders on side, not by chasing one number.
| Performance | × 0.5 |
| Resilience | × 0.25 |
| Trust | × 0.25 |
| Prediction points for calling your own result | + bonus |
| = your round score | 🏆 |
Facilitators can change the weights before play.
Talk to InLabs Group